If your software is slow, throwing hardware at the problem is often a bad first solution.

The “get a better computer” response to slow software is unfortunetly more and more popular especialy among game devs.

“Our game runs like **** on your 2 yr old top of the line pc? Just get a 4090 and a 13900k. Its not our problem that the game eats 21GB of VRAM and takes up 700GB of storage.”

Remember when android phones didn’t need 6 gb of ram to be usable?

@Kethal@lemmy.world
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Or when desktops didn’t need 8 GB of RAM?

Tbf at that same time resolutions and asset quality was much lower.

@bia@lemmy.ml
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Hmm. I’d actually argue it’s a good solution in some cases. We run multiple services where load is intermittent, services are short-lived, or the code is complex and hard to refactor. Just adding hardware resources can be a much cheaper solution than optimizing code.

It can be cheap in the short term, but is not always an overall sustainable solution.

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